In many online shooters with any kind of leadership system (whether its only squad leaders, or leaders of entire teams) there has always been a lack of real power over the subordinates. KILLZONE 2 has squad leaders that could act as mobile spawn points for their squad-mates. Squad leaders in BATTLEFIELD 3 have the power to designate objectives as the squad's priority. MAG had the most in depth leadership system out of any shooter in recent history; squad leaders, platoon leaders, and company leaders (OIC/officer in charge) that direct the actions of 128 players. Though leaders in MAG possess a variety of strikes, tactical maneuvers, as well as abilities like setting waypoints as well and FRAGO (marking objective as the squad priority), but something was still lacking. MAG, and all these other games lacked the power to truly make someone follow orders. I don't expect Dust
514 to give the commanders and squad leaders the ability to subvert the will of other players through some sort of magic, but there needs to be better ways on incentivising players to follow orders.