For some reason I was pondering my gaming history, and how it shaped my desire/excitement for Dust 514. I was also thinking of the importance and impact of Dust 514 to the industry.
I was not much of a gamer most of my life- the first game I seriously put time and commitment into was the browser MMORPG Runescape that I played until I was level 81. Then I found tons of other MMORPG's with much better graphics, and more complex and aesthetically pleasing art styles. Kal Online first introduced me to the concept of guild vs guild warfare over territory like castles while other games like 2Moons fed my desire to kill others. In spite of all this, I stopped playing MMORPG's. Like many 'bitter vets,' I was tired of all the cliche business of just killing monsters and doing endless, pointless quests. My craving for a system that allows players to have a more meaningful impact on their world, and having a real reason to fight was not quenched by these games. I eventually stopped playing these soulless click fests, as they were pretty much generic, cliche crap.
Kal Online - "Vicious Summoner"
During senior year of high school I had my first taste of multiplayer first person shooters (MPFPS's), and that flavor was Call of Duty: Modern Warfare 2. Looking back now, it's hard to imagine myself actually liking a Call of Duty game, but it was easy, fun, and simple. Plus, it got me into multiplayer shooters, and multiplayer shooters got me into other genres.
In these MPFPS's, there are things I've found myself gravitating towards like large scale, objective based shooters that focus on teamwork. Games like BATTLEFIELD: Bad Company 2, KILLZONE 2, and most of all, MAG, pulled me in like a black hole. In addition, aside from my love of complexity, I think I like this style of gameplay because I don't have to be some elite master killer to be successful (in fact, in most shooters I usually have a poor kill to death ratio). However, all of them were missing something very important that I was craving, but could not find in any console shooter, and that something was persistence.
Mael Radec from KILLZONE 2
Even if Dust 514 ends up disappointing me in the end, as long as its financially successful, more companies will try to make their own persistent MMOFPS. A revolution is necessary in the FPS market, and Dust 514 can be the agent of change needed to start the revolution. If one shot can topple an empire, then one game can change an industry.
I welcome everyone to share why they are interested in Dust 514.
one game can change an industry. i like it. well said.
ReplyDeletecoolness factor is waaaaayyyyyy high with this one :Þ
ReplyDeleteohh and Dust isn't gonna fail, well there are many things that could go wrong but if i know CCP its not the goal to launch a game then cash in then make the next game ,its more like a seed that will grow to be a killer tree.... :)
just so you know i am describing EVE when it first started 8+ years ago, you know the game from a not so known developer who desidet to make an mmo
ReplyDeleteps.mabe you know this maybe you dont there arent many sukses stories about mmo´s who lived and grew in the time when WoW came out so yea CCP is different from other mmo developers.
he makes a good point. to have a successful MMO in the age of WOW is impressive.
ReplyDeletehaha lol.... (comments funny)
ReplyDeleteIt's an MMOFPS that is not Planetside. I was hoping for Huxley, but that seems to have disappeared (WTF). I tried to get into EVE, but eh... I'm more interested in the ground pounding aspect. Great article btw. Let's go CCP!
ReplyDeleteAll my thoughts put into words. A good read.
ReplyDelete