Tuesday, April 5, 2016

Why PS2 needs true Proximity Chat..


So you're probably asking yourself...why does PS2 need it? What's so great about a True Prox Chat System that an MMOFPS would have to have it? The answers are numerous, actually. First we have to remember True Proximity Chat isn't just another channel where guys can go to chat, it also doesn't come through your headset. So that its not confusing [and can be easily separated from Squad, Platoon and Outfit chat] it comes though the television when close to another player. It also happens automatically unless you have proximity or the individual muted. Lastly, It has natural fall-off so that you can hear clearly when a person is close but it maxes out to about 20m.

Monday, March 28, 2016

What Game Modes would fit PS2?



While the open world nature of Planetside 2 is very well done, the game simply needs more variety. There's no question we're certainly excited about the Sanctuary and ANT ideas, but casual players consistently point to the rinse/repeat nature of attack/defend territory as the reason the game lacks replayability. Game Modes might not be part of the history of Planetside but they succeed in gaming overall because, well....they work.