Friday, February 22, 2013

Weapon Tuning: The Mass Driver


The next weapon we take a look at is another in dire need of tuning. The Mass Drivers first incarnation was woefully inept, and so it certainly needed to be tuned upwards. But the current version has been tuned too powerfully, and now gameplay has been gifted with what FPS veterans affectionately refer to as a 'noob tube'. It is now a high fire rate, high DPS weapon with a low accuracy requirement, and it also has something no other weapon in the game has: Suppression Effect. User skill will never be even, but with that said, weapons must be tuned with the skilled user in mind. Devs must consider the person who can wield a weapon and land 8 of 10 shots, not the one who cant hit the broad side of a barn. Because the skilled user breaks the game with a poorly balanced weapon.




To properly tune any weapon, first we must abolish this ridiculous notion that every weapon must do damage equal to the AR at its effective range. The Assault rifle has the benefit of balance & familiarity and will be popular because of it. Some weapons will do more damage [the forge gun, sniper rifles, grenades] some will do less. This line of thinking where every weapon should have similar damage over a certain time period in the pursuit of 'fairness' is folly. All weapons need to do is fit into their particular roles and be properly slotted. As long as they are in their effective ranges and used accurately, they should be effective killing weapons. No one can ask for more.

The MD is the second highest ranged damage weapon in the game after the forge gun. What baffles us is its common practice is for high damage weapons to trade mobility, low clip size and fire rate for damage. But the MD rejects that and is only limited by clip size. It can be fired without any movement penalties and the fire rate allows it to be spammed endlessly. Imagine if sniper rifles had a 10 round magazine or if you could fire the forge at 60 rpm. In addition, no other weapons save the mass driver and grenade have such a low standard for accuracy. With these weapons being 'close' is essentially good enough. People [including us] may complain about the damage of Tier 1 laser rifles, but atleast the user must keep the beam on target for damage to be inflicted. Weapons with area of effect damage are rewarded with hits even when their aim isnt true.

The advantages of the MD are high damage with direct hits, splash at range and suppression. The weapon outranges HMG users and doesnt have the accuracy requirements laser, AR and sniper users do. If rounds land within 4-6 meters of the target [an enormous area] it delivers damage. Only grenades have as much splash and they cant be spammed at one shot per second. The MD simply cant be allowed to outclass HMG and Shotgun users in close quarters [suppression effect] and have range and splash benefits. Its wheelhouse should be in the 20-50m range and its fire rate and self-damage should be its limitation in close quarters. In the feedback section its been confirmed the MD soon will have an option that will allow it to operate similar to a mortar. Without proper limitations now, it runs the legitimate risk of being the best weapon for all instances, which no weapon should ever be. The solution is easy, reduce this weapons fire rate to about 30 rpm. lower the clip size to 4 and increase the reload time to the 4.5 to 5 second range so that it has much better balance and a more defined role in gameplay.



61 comments:

  1. could not agree more

    ReplyDelete
  2. why are add time to the reload tho?

    ReplyDelete
    Replies
    1. because its essentially a grenade launcher. it doesnt make sense for it to have a reload time close to AR or shotgun speed. ur loading explosive shells for crying out loud.

      Delete
    2. So hard to put in dem magazines man.

      Delete
    3. I'm loading with what amounts to a grenade launcher speedload, and that should take longer than a shotgun?

      Delete
  3. u need to send this to CCP

    ReplyDelete
  4. why not lower the damage tho?

    ReplyDelete
    Replies
    1. because the damage is fine. the problem is it has too many AR traits like a fast reload and fire rate. its still a grenade and the damage should be high. it should also have splash. we dont want to see the missiles fiasco repeated.

      Delete
    2. This comment has been removed by the author.

      Delete
  5. Absolutely not!
    This weapon is fine as is, or I might as well pick up the AR. The MD is sighted for a maximum of 40 meters. You can aim further, but there are no sights to help you.

    ReplyDelete
    Replies
    1. so what? MD basically lets you put a grenade in someones lap at 40m. should it have sniper range instead?

      Delete
    2. Only if you don't suck and know how to properly lead the shells.

      You also can't take a targets future movements into account. If they happen to start/stop running or turn in a different direction, you've just wasted one of your shots, and you don't get many to start with.

      Delete
  6. Gee lets not take into account that its the only weapon that relies on splash damage and that it has a 4 second reload time. How about its the only weapon that can hurt the user, I hit my opponent and it does damage to the player shooting the MD. Or how about the terrible splash damage on opponents that does no damage because it goes through the ground. With all other weapons it is point and shoot and kill, with MD you have to know where your target is going to be not now but 1-2 seconds from now.

    I'm sorry we are not all AR noobs and decided to play other weapons..

    ReplyDelete
    Replies
    1. Just to point out, you can kill yourself with the splash damage from the Forge Gun as well.

      That being said, it's much more of a hazard on the Mass Driver, given the environments that you typically engage enemies.

      Delete
  7. relies on splash? MD does over 200 per hit. breach even more.

    ReplyDelete
    Replies
    1. Ever try to hit someone directly with an MD while in a firefight? Good luck.

      Delete
  8. And that requires direct hit to get that, otherwise its 60 to 70% of that damage. Splash damage is given 30% if not a direct hit.

    ReplyDelete
  9. These changes are WAY to heavy handed in combination. The mass driver is an effective weapon as long as 3 conditions are met -
    1) Not in CQB range
    2) Target is not above you
    3) Target must be sitting still at long range
    Also, as a suppression weapon the mass driver is awful. It has 18 rounds of ammo total. Ammo that can be only be fired an average of every 1.6 seconds when accounting for reload time. This is exactly the opposite of what you want in a suppression weapon. The HMG and Laser are far better at this task.

    I don't think that every weapon has to have a super unique role, just because its effectiveness overlaps somewhat with the AR is not a bad thing. There are situations where a MD is better than an AR and vise versa. I think having more non-specialized weapons that are useful for general purpose running and gunning is a good thing that makes gameplay more varied and unique.
    So many people seem to have the expectation that the only general purpose weapon in the game should be the AR, I think this leads to boring and homogeneous gameplay.

    ReplyDelete
    Replies
    1. I agree Tidaen. At close range it seems like the mass driver does more damage to the user than it does to the target. Also I'm pretty sure that 4-6M range is wrong. I've landed mass driver rounds at 6-7ft away from a target and they will take 0 damage.

      Delete
  10. STRONGLY APPOSE

    MD does low dps for splash, only medium dps for direct damage despite being the hardest gun to land a direct hit with, low ammo count, high fitting requirements, risk of self harm, round travel time, and firing arc. In exchange for these drawbacks, it gets ok splash damage within a certain radius, and the "suppression" effect. Make an alt spec into the MD, and compare your success with the MD with your success with the AR, shotgun, laser, and sniper rifle; I think you'll find it balanced for a short to medium range weapon.

    I'm not a great player, and i use nothing but militia gear and my exile AR (basically a standard AR BPO). I'm not specializing until the new weapons and suits arrive. Despite this, I have no problems killing mass driver users. I rarely ever see MD users in first place with lots of kills either.

    You need to not only see its strengths, but experience its weaknesses. Compare your success witth the MD with results from other light weapons (AR, shotgun, laser, sniper). Your unfounded misinformed opinions could lead to nerfs that ruin legitimate balanced weapons/playstyles, and make them not worth using anymore (and a waste to develop and add to the game to begin with).

    A standard basic variant assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. The standard basic variant assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range unlike the mass driver.

    Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare.
    387.5 > 225
    387.5 > 115

    ReplyDelete
  11. i dont know if it needs to be nerfed but fire rate and reload are the right places to start. damage is right where it needs to be.

    ReplyDelete
  12. It often strikes me that people are quick to claim that something is overpowered simply because it differs than what most people are using. Perhaps the player using the MD was just really good. If you are killed by someone using the same gear as you then you must assume that his skill or luck is better. If someone is using different gear then it seems that people are quick to claim that is overpowered rather than acknowledge the possibility that the opponent was just better.

    ReplyDelete
    Replies
    1. I think its fine the way it is. but he brings up a good point about the reload time. assault rifle should be way faster.

      Delete
    2. I would actually be partial to it being reloaded in the manor of a shotgun, one round at a time. Although then you wouldn't be able to do the badass spin the cylinder animation when you load it. Pros and Cons I suppose.

      Delete
    3. The AR's reload time already is faster.

      And it doesn't run out of ammo nearly as fast as the MD does. The MD starts off with a total of 18 rounds. Good luck sustaining yourself for most of a match on that if you aren't packing hives.

      Delete
  13. My only issue with the MD is the ROF.It shoots way too fast the way it is right now.I don't think it should be nerfed hell,like they did with the breach AR's,but a minor decrease in refire rate would be nice.

    ReplyDelete
  14. NO the mass driver is fine, It is solely useful as a suppression or room clearing weapon, and even then it is out shined by the SG. also the MD is highly positional based. If you have any sense out fighting a MD 1on1 is easy, the ONLY place it thrives is as a support weapon. Frankly the SG or AR are much more dangerous in the hands of a skilled user. I defy you to find a MD user with the KD that calamity jane or any of the top AR users.

    Note: this is not a cry for a nerf of any weapon its just stating facts.

    ReplyDelete
  15. Leave the mass driver alone. Those who complain have probably been killed by one but never played one. I have fully spec'd into the MD and am 3 levels into proficiency with 3 complex light damage modifiers equipmed. I've also experiment with complex shield extenders and armor in the slots (I rund a type A logi) My kdr still sucks. Its not a point and shoot weapon... it takes predictive aiming and quick trajectory figuring to be effective. When you do get a kill it is accompanied by a sense of accomplishment... because it really takes skill. Ask a newb how many suicides he had using a mass driver. It is extremely rare to ever see a MD at the top of the leaderboards. If they are its because they are a logi and most of the war points are coming from hacking, repping, rezzing and nanohive supporting their team mates.
    Now if your one of those guys who drops an uplink in a corner behind cover and just hangs there with the rest of your team... you've become an easy target for a mass driver. You got what you were begging for. I love stationary targets. Thankyou for the help in improving my kdr.

    ReplyDelete
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  34. You are one of thouse assholes who says nerf that weapon because it out performs ming and my K/D ratio is going down. I have nothing at all nice to say to people like you for good reason. The MD is very good at clearing rooms of Stupid ass shotgunners who do nothing but hide out in corners or that HMG heavy who has a deadicated logi following him, but there's nothing wrong with either of thouse two right. I for one hope like hell they nerf the snipper rifle and make it harder for them to hit at extended ranges. And another thing, every other weapon has an officer version but the MD so fuck off.

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