Monday, February 11, 2013

Use EVE Lore to give Dust Variety


In our last major piece we discussed how the monotony of Skirmish and Ambush could hurt Dust 514 by not offering enough variety in regard to game modes. To a certain extent the game has already become somewhat bland since our Open Beta goal is to grind to the SP cap in Skirmish or Ambush and then log off. While we realize this isnt the retail version, seeing the same maps, objectives and overall goals with slight variations can quickly become mundane. The good news is few IPs have the endless supply of lore that EVE and Dust can draw from. The key is giving us a variety of game structures to choose from. With both PVE and PVP options, the opportunities for varied content seem endless. While the content for Dust 514 is being generated constantly, the beginning was outlined in the book Templar One by Tony Gonzalez. One look at the way immortal clones and quantum entanglement is used to explain the respawn mechanic shows how important staying true to the lore is to the folks at CCP.


And we applaud this. While Dust will certainly have an open world aspect where corporation CEOs can select company goals and intentions, we've gone on record several times supporting separating contract types with game types. Skirmish and Ambush may be OK for casual players just wanting to jump in for 15-20 minutes of shooting, but hardcore players need more variety and EVE has ample content from which to draw.

We applaud recent Open Beta events like the Uprising content that focused on Tibus Heths hatred of clones, but what gameplay really needs are contracts that offer a completely different setup and objective when we accept them. Uprising offered us nothing different except another variation of existing game types. Helping Mordu's Legion with a rapid extraction? Where? All we saw was Skirmish with a storyline that was written after a victor was determined. With the depth of New Eden we expected so much more.


In Templar One, Mordu's Legion accepted a contract on the life of Tybus Heth though it was thwarted, they hired out to the Minmatar Republic to defend an installation, and the operative/assassin Thanatos did the recon on Core Freedom that provided CONCORD with info about the existence of Amarr's immortal clone army [she also tried to acquire the first templar, but you'll have to read the book to find out how that went] These are all examples of content that should be used to provide Dust 514 with more depth. Few will forget this story that hinted at the merger of Dust and EVE. So should Dust mercenaries have the ability to accept NPC contracts that launch us into game modes with specific goals and unique structures? We say YES. This kind of variety would allow players to choose specific experiences all while taking full advantage of the ample content and history New Eden has at its disposal. We hope to see a system where we can toggle to the contracts available, verify what the contract holder expects in the description, and then are launched into a game type with that specific goal in mind. Whether it be destroying an installation, stealing assets, extracting VIPs from captors or breaking into a facility and downloading proprietary intel. A nice twist would allow different player corps to accept both sides of certain contracts with each having the goal of thwarting the other. In time, we should also see player corps issuing contracts as well, making the experience fully immersive. Here are some of the different contracts that could be implemented.

Extraction - We mentioned this before. We had hoped 'The Uprising' would offer modes where we helped extract hostages from a captor or forces 'pinned down' in a hot zone. Since the difficulty level here is high perhaps contracts like these would pay more.

Sabotage - This is pretty simple. Destroy a facility, space station or maybe even an asset like an experimental HAV or weapon. It could be anything really. The goal here would be achieved after a certain amount of damage was done.

Recon - Its a dangerous job, but someone has to do it. Information is power, and before you take SOV you may want to know the lay of the land first. Recon specialists who hire out and provide intel on the assets, layout and structures on a planet could be invaluable. Especially since they need to avoid perimeter patrols, automated turrets, alarms and other warning systems designed to tell the owners they have unwanted visitors.

Acquire - This contract type would entail taking an asset, person or even intel. The job here would be to grab the 'package' and then escape to the rally point for retrieval.

Escort - This would involve getting personnel, or assets from one point to another without harm or before they could be destroyed. The key here would be to provide atleast three dropoff locations for the convoy to choose from.

Assassination - We discussed this with CCP Falcon on the official Dust forums. Isnt this exactly what happened when an assassins bullet failed to kill Tybus Heth? The FPS landscape is littered with respawn and run and gun mechanics. If there is any developer brave enough to bring back a single death game mode focused on stealth and methodical execution, it is CCP. What could be more exciting and nerve wrenching than a contract for limited personnel [1-4 players] where one death meant failure or being reduced to observing from a faraway CRU for the rest of the match? While the targets would almost certainly have to be NPCs, PVE provides the flexibility for contracts like these. We would also love to see both sides of contracts like these opened up so that we see elite assassins and bodyguards for hire. The persistence in New Eden shines here as well. This isnt your normal MMO where everyone launches into a closed instance and does the same dull missions. Once a contract is fulfilled here it would be completed and removed from available contracts. The person who completed it has notoriety. Imagine a player known as the most deadly assassin in New Eden? The implications are awesome. So are the payouts!

Salvage - Missions like these could provide players a PVE outlet to search for rare drops and other valuable assets. Whether searching abandoned stations or ancient Jovian enclaves still protected by drones, the opportunity for variety is obvious. And what if another player salvage team stumbles upon the same location as yours? Do you engage them or work together and split the loot?

Orbital Strike - This is both simple and open for a certain amount of intrigue as well. If your corp doesnt have capsuleer pilots you must contract them. Hopefully the person who accepts your contract doesnt have ulterior motives..

Bounty - As our friend Exmaple Core found out, there are always those willing to pay for bloodshed. This mechanic could allow the bounty hunter to follow their target into matches for a short period. There they could be paid a portion of the bounty for each time they killed the target, with 5 kills or so earning the full bounty. It would be nice if the target stood out with yellow script [instead of red] when sighted. It would also be nice to see CONCORD bounties on players in violation of secured space [like firing on allies]. This would give us a number of NPC Bounties to choose from. While there is no capture or jail mechanic in Dust, having 'caught' violators pay hefty CONCORD fines would have the same effect. Especially if it meant players going into the unheard of realm of negative ISK. Team Killing isnt as fun as it used to be :)

The key here is that PVP and PVE experiences are both available. This popular post on the forums full of great ideas outlines how much PVE adds to this title. NPC Corps provide the means to provide variety and endless amount of contracts for players to select from. The bounty hunter, recon and assassin contracts also provide outlets for the lone wolf types who loathe working with others or prefer small groups. As always, we'll continue to attempt to help push and publish ideas that help establish, enhance and grow the Dust 514 community as much as we can. Have any ideas that need sharing? Would you like to join our staff as a writer? Be sure to contact us at magww@live.com


14 comments:

  1. i would drown kittens for assassin contracts m8

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  2. lol imps put a 100M hit on dark cloud today

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  3. concord fines and bounties on players for too many friendly fire kills would be great! fine those bitches!!

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    1. we support it 100% as well. 1 team kill should be a mulligan, but if you kill a person twice they should get the kick or forgive option. 3 FF kills should cause your employer to disable ur clone [auto-kick] CONCORD should put bounties on people wit more than 5 Friendly Kills and if the bounty is collected they should pay the fine. Which should not be small. as low as 10M ISK but as high as 50M. That way people would have to take FF seriously.

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  4. I do not like the idea of kicking team killers. It would take away from the harsh style of game play we expect from New Eden.

    If it is a corp member team killing you and ruining a match, then kick them from the corp after the match, but if he is a spy he should have the ability to ruin that mach for you.

    EVE is great because game mechanics will not do things like this for you. It is player controlled. I could accept a squad or platoon leader having the power to kick a member from the match, but that is the only option I would like for kicking people. I could do without kicking altogether.

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    1. dont forget that in templar 1 one of the first clones went crazy, got killed by vince and then had his other clones deactivated. he was effectively prevented from rejoining the match so it could be done and still stay true to canon.

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    2. Oh, very good point. I would think that this would then equate to a commander type having the power to kick a person. Maybe just a squad leader, or maybe a Platoon leader.

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  5. would support something like this

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  6. 10-50M ISK fines an awful lot

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    1. CONCORD fines need to be high so that people take violations seriously. imagine if fines were 200K ISK. people would laugh at them. high fines serve as a deterrent. it also might be better if concord fines were automatic in high sec but you were only fined if someone collected a bounty on you in low or null sec.

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    2. +1 would be a great way to lessen bad behavior.

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  7. what about escorting a salvage team? NPC corps that need protection while they salvage from drones, other salvage teams or pirates. they could pay you and give you some salvage too.

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  8. recon mission allow for a more deliberate and slow pace of play. i would like to see something like this.

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