While the open world nature of Planetside 2 is very well done, the game simply needs more variety. There's no question we're certainly excited about the Sanctuary and ANT ideas, but casual players consistently point to the rinse/repeat nature of attack/defend territory as the reason the game lacks replayability. Game Modes might not be part of the history of Planetside but they succeed in gaming overall because, well....they work.
Casual players are accustomed to the timed, more structured aspects of game modes and when its an option its not necessarily a bad thing. Sometimes players don't have time for a 2 hour battle...these are the instances where say, three Convoy matches, which will take a maximum of 30 minutes--fit into their schedules. The open world nature of PS2 and its organic battles won't be hurt by also offering evenly matched, timed conflicts instanced away from the main conflicts. The essence of PS2 is large battles, and that can easily be replicated in a game mode offering with maps the size of the VR area.
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Occupation - Two factions, 2 platoons 48v48: The attacker must take over the base [which has 5 objectives] in the alloted time period. Like open world gameplay, each objective controlled shortens the tie limit. 20 minutes.
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Acquisition - 2 factions: 24v24 The attackers must steal vehicle a random vehicle and get it to an extraction point, the defenders must prevent its theft. 10 minutes.
Rescue - 2 factions, 24v24: The defenders try to secure civilian hostages from their faction, the attackers attempt to get the hostages out and back to a rally point. 10 minutes.
Assassination - 2 Factions, 12x12, One squad must protect the player-controlled VIP in a secured facility complete with automated defenses. The other must eliminate the VIP. [no respawn] 10 minutes.
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Escort - 2 Factions: Two platoons 48v48, the defenders must get the VIP to one of three extraction points. The attackers must eliminate him.
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These are some of the ideas we think would fit nicely into making game modes in Planetside 2 feel authentic and fit in with the lore. Also, these would add much-needed variety to the PS2 experience instead of the rinse/repeat of attack/defend territory we have currently.
We hope the devs are open to adding them and broadening the PS2 player base and experience.
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