Monday, January 16, 2012

One Writer's Take on Dust 514


Recently we read an article by Piki Geek writer Chris Hornyak with a rather pessimistic view of Dust 514. We found some of his opinions to be valid but much of what he writes ushers up images of a bitter gamer who has been burned by one too many developer false promises. Read our thoughts on some of his points below.



Platform - We've heard countless criticisms of the CCP decision to make Dust exclusive to PS3 and we simply don't get what's so hard to understand here. Its pretty obvious CCP is trying to expand the horizons of New Eden without competing with itself. The FPS genre is too popular too ignore and they're taking a stab at it much like a third-person, PC-specific, naval-battles-only version of BF3 would do. They're trying to market to a new audience in a platform different from their standard one. Why's this so hard to understand?

Plex/Aurum Balance - He brings up some good points regarding the use or advantages of paid-for items and the secondary market that concern us as well. As a matter of fact we've harped on it since the microtransaction model was confirmed. But since when did something that hasn't been fully explained mean that you automatically assume the worst? Seems a little more logical to take a wait-and-see approach here.

Scope - We agree that Dust "must feel massive" but where is it written in stone that it won't be? The last we recall it was "likely to launch with a number like 20 to 40 players per team that can be expanded later." If our math serves us correctly, only one console game exceeds that number. We fully agree that the game must set a new standard and that the scope must be huge, but we simply don't see anywhere that says that it won't be. Don't punish CCP for being vague. In the end, if the game launches with a number unacceptable to those of us who want scale, we can simply refuse to buy it. Pretty simple if you ask us.

Here's the link to the article below. Use the comments to tell us your thoughts on some of the article's main points.

Article

10 comments:

  1. Is this "we love ccp plz give us keys you are awesome this guy's criticism sucks because we say so" article? It is pretty obvious that this guy is ignorant, no need to point it out further in entire new article.

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  2. hehe, no Broadcastorm, if we wanted keys we'd just ask every day like your associate does. i think we all agree there's so little Dust 514 info out right now that its only prudent to address articles that are written.

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  3. @jonny huh? i think most players are concerned with some of the things that writer brought up. we're just not all "the sky is falling" like him.

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  4. i just hope the number of players gets expanded. guy was right about game needing to be massive.

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  5. agree. he's jumping the gun. whined about keyboard & mouse a lot too.

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  6. Well that guy is bitter cos he cant afford or dont like the PS3. well he should w8 1-2 years cos DUST will be released for PC also. None of his topics worries me tbh. As EVE covers the niche of spaceships for hardcore players, DUST will do the same for FPS ones. I dont aspect DUST to have a multimillion audience, its peak will be 500k-1Mil and i dont have anything against it. But those million will be seriouse, professional, mature hardcore FPS gamers. Hell i d settle for 500k, just dont want casual noobs to spoil the community.

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  7. yeah, 500k hardcore guys is worth 10 million casual noobs anyway

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  8. The ONLY somewhat fair point he makes is the doubt about game being massive enough. Everything points to maps being massive enough, but still doubtful on player amount on battlefield being so, atleast in time for release (20vs20 isnt massive, but trust CCP will keep increasing it as it goes on).

    Rest of his article seems like bitter kneejerk-ness heh. As in he goes from A to Z in his conclusions so to speak. Meaning, he finds out there will be microtransactions in the game, naturally for him it automatically means utterly unbalanced and broken, that trust fund babies will buy everything in sight and leave you depleted in ze dust.

    Same thing his take on scale, and platform, speaks in absolute matter fact way about it like the game is released already and everything is set and wont ever change. There is difference being cautious and slightly pessimistic, and being this all around biased guy.

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  9. Bitter? He is 21. He can't be bitter until he is at least 23.

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  10. Just been playing bf3, 20x20 player maps does sound massive compared to current overhyped fps's available!
    But in the context of being massive, if you have a clan of 100 players, in 5 'unique' battles on a single planet and with the same thing happening with other clans all over the universe - surely it is the scope of this that makes it an MMO, not simply how many players on screen at the same time. [Though agree that while 20x20 is a good starting point, on 5km2 maps more will be needed]

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