Saturday, June 1, 2013

What if the Templar Event....



Had a bit more structure.

Imagine for a moment the Templars and their allies spawning on one side of a large map [with an urban environment in the center] and those hunting them spawned on the other. The job of the Templars and their allies? To escape via one of three extraction points on the map where a Bolas lands after the extract point is hacked and a signal sent to summon it.

The job of the hunters would be to eliminate the Templars. The kicker? The Templars each have but a single life [after dead they can only spectate] and when all are eliminated or evacuated the match ends. If 60% of the Templar escape, the extraction team is victorious, If not? The Hunters win.

With structure like this, it could add more variety to the experience and wouldnt simply be Ambush or Skirmish with Templars thrown in. Its a solid game, but Dust 514 suffers from a bit of 'sameness' and 'blandness' of experience and spicing things up could excite the playerbase.

8 comments:

  1. +1 would have loved this

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  2. +1 CCP needs to read.

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  3. I would love to ser a vip game mod maybe you have to stay in the compound and protect the vip until the bolas gets there

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  4. anything would be better than what we got.

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  5. Why don't you all just make up your own inner-games if you're this bored.

    Stupid article.

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  6. Stop living in lalaland, please.

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  7. +1 the game is booooring!

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